namespace Content.Server._CD.Traits;
///
/// Set players' blood to coolant, and is used to notify them of ion storms
///
[RegisterComponent, Access(typeof(SynthSystem))]
public sealed partial class SynthComponent : Component
{
///
/// Whether this synthetic is affected by ion storms (electrocution/sparks and
/// alerts when one occurs). False by default. set true by the
/// "Susceptible to Ion Storms" meta trait.
///
[DataField]
public bool IonStormAffected;
///
/// The chance that the synth is alerted of an ion storm. Only relevant if
/// is true.
///
[DataField]
public float AlertChance = 0.3f;
}