using Content.Shared.EntityEffects;
using Content.Shared.Psionics.Glimmer;
using Content.Shared._DV.EntityEffects.Effects.Glimmer;
namespace Content.Server._DV.EntityEffects.Effects.Glimmer;
///
/// Changes glimmer when reaction happens.
///
///
public sealed partial class AffectsGlimmerEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly GlimmerSystem _glimmer = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
_glimmer.Glimmer += args.Effect.Amount;
}
}