using Content.Shared.EntityEffects; using Content.Shared.Psionics.Glimmer; using Content.Shared._DV.EntityEffects.Effects.Glimmer; namespace Content.Server._DV.EntityEffects.Effects.Glimmer; /// /// Changes glimmer when reaction happens. /// /// public sealed partial class AffectsGlimmerEntityEffectSystem : EntityEffectSystem { [Dependency] private readonly GlimmerSystem _glimmer = default!; protected override void Effect(Entity entity, ref EntityEffectEvent args) { _glimmer.Glimmer += args.Effect.Amount; } }