using Content.Shared.Body.Systems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Body.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(StomachSystem))]
public sealed partial class StomachComponent : Component
{
///
/// The solution inside of this stomach
///
[ViewVariables]
public Entity? Solution;
///
/// A whitelist for what special-digestible-required foods this stomach is capable of eating.
///
[DataField]
public EntityWhitelist? SpecialDigestible = null;
///
/// Controls whitelist behavior. If true, this stomach can digest only food that passes the whitelist. If false, it can digest normal food and any food that passes the whitelist.
///
[DataField]
public bool IsSpecialDigestibleExclusive = true;
}