using Content.Shared.Hands.Components; using Robust.Shared.GameStates; namespace Content.Shared.Body; /// /// Organs with this component provide a hand with the given ID and data to the body when inserted. /// [RegisterComponent, NetworkedComponent] [Access(typeof(HandOrganSystem))] public sealed partial class HandOrganComponent : Component { /// /// The hand ID used by on the body /// [DataField(required: true)] public string HandID; /// /// The data used to create the hand /// [DataField(required: true)] public Hand Data; }