using Content.Shared.Hands.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Body;
///
/// Organs with this component provide a hand with the given ID and data to the body when inserted.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(HandOrganSystem))]
public sealed partial class HandOrganComponent : Component
{
///
/// The hand ID used by on the body
///
[DataField(required: true)]
public string HandID;
///
/// The data used to create the hand
///
[DataField(required: true)]
public Hand Data;
}