using Robust.Shared.Prototypes; namespace Content.Shared.Body; /// /// On map initialization, spawns the given organs into the body. /// Liable to change as the body becomes more complex. /// [RegisterComponent] [Access(typeof(InitialBodySystem))] public sealed partial class InitialBodyComponent : Component { /// /// The organs to spawn based on their category. /// [DataField(required: true)] public Dictionary, EntProtoId> Organs; }