using Robust.Shared.Prototypes;
namespace Content.Shared.Body;
///
/// On map initialization, spawns the given organs into the body.
/// Liable to change as the body becomes more complex.
///
[RegisterComponent]
[Access(typeof(InitialBodySystem))]
public sealed partial class InitialBodyComponent : Component
{
///
/// The organs to spawn based on their category.
///
[DataField(required: true)]
public Dictionary, EntProtoId> Organs;
}