using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Body; /// /// Marks an entity as being able to be inserted into an entity with . /// /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(BodySystem))] public sealed partial class OrganComponent : Component { /// /// The body entity containing this organ, if any /// [DataField, AutoNetworkedField] public EntityUid? Body; /// /// What kind of organ is this, if any /// [DataField] public ProtoId? Category; }