using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Body;
///
/// Marks an entity as being able to be inserted into an entity with .
///
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(BodySystem))]
public sealed partial class OrganComponent : Component
{
///
/// The body entity containing this organ, if any
///
[DataField, AutoNetworkedField]
public EntityUid? Body;
///
/// What kind of organ is this, if any
///
[DataField]
public ProtoId? Category;
}