using Content.Shared.Humanoid.Prototypes; using Content.Shared.Preferences; using Robust.Shared.Enums; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Humanoid; /// /// Dictates what species and age this character "looks like" /// [NetworkedComponent, RegisterComponent, AutoGenerateComponentState(true)] [Access(typeof(HumanoidProfileSystem))] public sealed partial class HumanoidProfileComponent : Component { [DataField, AutoNetworkedField] public Gender Gender; [DataField, AutoNetworkedField] public Sex Sex; [DataField, AutoNetworkedField] public int Age = 18; // Delta V - Begin CD Height [DataField, AutoNetworkedField] public float Height = 1f; // Delta V - End CD Height [DataField, AutoNetworkedField] public ProtoId Species = HumanoidCharacterProfile.DefaultSpecies; }