using Robust.Shared.GameStates;
namespace Content.Shared.Shuttles.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class EmergencyShuttleConsoleComponent : Component
{
///
/// ID cards that have been used to authorize an early launch.
/// Key is the UID of the ID card,
/// value is the card's name at the time of authorization.
///
[ViewVariables(VVAccess.ReadWrite), DataField("authorized")]
public Dictionary AuthorizedEntities = new();
[ViewVariables(VVAccess.ReadWrite), DataField("authorizationsRequired")]
public int AuthorizationsRequired = 3;
}