using Robust.Shared.GameStates; namespace Content.Shared.Shuttles.Components; [RegisterComponent, NetworkedComponent] public sealed partial class EmergencyShuttleConsoleComponent : Component { /// /// ID cards that have been used to authorize an early launch. /// Key is the UID of the ID card, /// value is the card's name at the time of authorization. /// [ViewVariables(VVAccess.ReadWrite), DataField("authorized")] public Dictionary AuthorizedEntities = new(); [ViewVariables(VVAccess.ReadWrite), DataField("authorizationsRequired")] public int AuthorizationsRequired = 3; }