using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers when this entity first embeds into something. /// User is the item that was embedded or the actual embed depending on /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnEmbedComponent : BaseTriggerOnXComponent { /// /// If false the trigger user will be the mob that shot the embeddable projectile. /// If true, the trigger user will be the entity the projectile was embedded into. /// [DataField, AutoNetworkedField] public bool UserIsEmbeddedInto; }