using Content.Shared.Trigger.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Triggers when this entity gets un-embedded from something.
/// User is the item that was embedded or the actual embed depending on
/// Handled by
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnUnembedComponent : BaseTriggerOnXComponent
{
///
/// If false the trigger user will be the one that detaches the embedded entity.
/// If true, the trigger user will be the entity the projectile was embedded into.
///
[DataField, AutoNetworkedField]
public bool UserIsEmbeddedInto;
}