using Content.Shared.Actions;
using Content.Shared.Inventory;
namespace Content.Shared.VoiceMask;
public sealed partial class VoiceMaskSetNameEvent : InstantActionEvent
{
}
///
/// Raised on an entity when their voice masks name is updated
///
/// VoiceMask component
/// The old name
/// The new name
[ByRefEvent]
public readonly record struct VoiceMaskNameUpdatedEvent(Entity VoiceMask, string? OldName, string NewName) : IInventoryRelayEvent
{
SlotFlags IInventoryRelayEvent.TargetSlots => SlotFlags.WITHOUT_POCKET;
}