using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared._DV.Body.Components;
///
/// Marks this entity as a feather, that probably has a custom color
///
[RegisterComponent, NetworkedComponent]
public sealed partial class FeatherComponent : Component;
///
/// Visual data for feathers
///
[Serializable, NetSerializable]
public enum FeatherVisuals : byte
{
FeatherColor,
BloodColor,
}