using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared._DV.Body.Components; /// /// Marks this entity as a feather, that probably has a custom color /// [RegisterComponent, NetworkedComponent] public sealed partial class FeatherComponent : Component; /// /// Visual data for feathers /// [Serializable, NetSerializable] public enum FeatherVisuals : byte { FeatherColor, BloodColor, }