using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared._DV.Psionics.Components; [RegisterComponent, NetworkedComponent] public sealed partial class DispellableComponent : Component { /// /// The sound that occurs when being dispelled. /// [DataField] public SoundSpecifier DispelSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg"); }