using Robust.Shared.GameStates; namespace Content.Shared._DV.Psionics.Components; /// /// Entities with this component can detect psionic usage nearby. /// This is usually paired with the metapsionic pulse power. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class PsionicPowerDetectorComponent : Component { /// /// In case the detection is provided by an item, remember the wearer. /// [DataField, AutoNetworkedField] public EntityUid? Wearer; }