using Robust.Shared.GameStates;
namespace Content.Shared._DV.Psionics.Components;
///
/// Entities with this component can detect psionic usage nearby.
/// This is usually paired with the metapsionic pulse power.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PsionicPowerDetectorComponent : Component
{
///
/// In case the detection is provided by an item, remember the wearer.
///
[DataField, AutoNetworkedField]
public EntityUid? Wearer;
}