using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._DV.Psionics.Components.PsionicPowers; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class MetapsionicPulsePowerComponent : BasePsionicPowerComponent { public override EntProtoId ActionProtoId { get; set; } = "ActionMetapsionicPulse"; public override string PowerName { get; set; } = "psionic-power-name-metapsionic"; public override int MinGlimmerChanged { get; set; } = 1; public override int MaxGlimmerChanged { get; set; } = 10; /// /// The radius of the pulse. /// [DataField] public float Range = 1.5f; }