using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._DV.Psionics.Components.PsionicPowers; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class PsionicInvisibilityPowerComponent : BasePsionicPowerComponent { public override EntProtoId ActionProtoId { get; set; } = "ActionPsionicInvisibility"; public override string PowerName { get; set; } = "psionic-power-name-psionic-invisibility"; public override int MinGlimmerChanged { get; set; } = 5; public override int MaxGlimmerChanged { get; set; } = 15; }