using Content.Shared.Inventory; namespace Content.Shared._DV.Psionics.Events; /// /// Event raised on an entity that is attempting to use a psionic power. /// /// returns true if able to use psionic powers, false if not. [ByRefEvent] public record struct PsionicPowerUseAttemptEvent() : IInventoryRelayEvent { public bool CanUsePower = true; SlotFlags IInventoryRelayEvent.TargetSlots => SlotFlags.WITHOUT_POCKET; };