using Content.Shared.Inventory;
namespace Content.Shared._DV.Psionics.Events;
///
/// Event raised on an entity that is attempting to use a psionic power.
///
/// returns true if able to use psionic powers, false if not.
[ByRefEvent]
public record struct PsionicPowerUseAttemptEvent() : IInventoryRelayEvent
{
public bool CanUsePower = true;
SlotFlags IInventoryRelayEvent.TargetSlots => SlotFlags.WITHOUT_POCKET;
};