using Content.Shared.Actions; using Content.Shared.PDA; using Robust.Shared.GameObjects; using Robust.Shared.Player; namespace Content.Shared._DV.Silicon; public sealed class SiliconPdaScreenSystem : EntitySystem { [Dependency] private readonly SharedUserInterfaceSystem _userInterface = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnTogglePdaScreen); } private void OnTogglePdaScreen(Entity ent, ref TogglePdaScreenEvent args) { if (args.Handled || !TryComp(ent, out var actor)) return; args.Handled = true; _userInterface.TryToggleUi(ent.Owner, PdaUiKey.Key, actor.PlayerSession); } } public sealed partial class TogglePdaScreenEvent : InstantActionEvent;