using Content.Client.Atmos.Overlays;
using JetBrains.Annotations;
using Robust.Client.Graphics;
namespace Content.Client.Atmos.EntitySystems;
///
/// System responsible for rendering atmos fire animations using .
///
[UsedImplicitly]
public sealed class GasTileFireOverlaySystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private GasTileFireOverlay _fireOverlay = default!;
public override void Initialize()
{
base.Initialize();
_fireOverlay = new GasTileFireOverlay();
_overlayMan.AddOverlay(_fireOverlay);
}
public override void Shutdown()
{
base.Shutdown();
_overlayMan.RemoveOverlay();
}
}