using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.Tips.Conditions;
///
/// Condition that checks if the player has a specific job.
///
public sealed partial class HasJobCondition : TipCondition
{
///
/// The job prototype ID to check for.
///
[DataField(required: true)]
public ProtoId Job;
protected override bool EvaluateImplementation(TipConditionContext ctx)
{
// This needs to be checked server-side with JobSystem
// Return true here as a placeholder - actual check is in server TipSystem
return true;
}
}