using Content.Shared.Roles; using Robust.Shared.Prototypes; namespace Content.Shared._DV.Tips.Conditions; /// /// Condition that checks if the player has a specific job. /// public sealed partial class HasJobCondition : TipCondition { /// /// The job prototype ID to check for. /// [DataField(required: true)] public ProtoId Job; protected override bool EvaluateImplementation(TipConditionContext ctx) { // This needs to be checked server-side with JobSystem // Return true here as a placeholder - actual check is in server TipSystem return true; } }