using Content.Shared.Players.PlayTimeTracking;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.Tips.Conditions;
///
/// Condition that checks if the player has MORE than a specified amount of playtime
/// on a specific playtime tracker.
///
public sealed partial class MinPlaytimeCondition : TipCondition
{
///
/// The playtime tracker prototype ID to check.
///
[DataField(required: true)]
public ProtoId Tracker;
///
/// Minimum playtime required on this tracker.
///
[DataField(required: true)]
public TimeSpan Time;
protected override bool EvaluateImplementation(TipConditionContext ctx)
{
// This needs to be checked server-side with PlayTimeTrackingManager
// Return true here as a placeholder - actual check is in server TipSystem
return true;
}
}