using Content.Shared.Interaction;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Trigger on , aka when owner clicks on an entity with an empty hand.
/// The trigger user is the entity that got interacted with.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnUserInteractHandComponent : BaseTriggerOnXComponent
{
///
/// Whether the interaction should be marked as handled after it happens.
///
[DataField, AutoNetworkedField]
public bool Handle = true;
}