using Content.Shared.Interaction; using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Trigger on , aka when owner clicks on an entity with an empty hand. /// The trigger user is the entity that got interacted with. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnUserInteractHandComponent : BaseTriggerOnXComponent { /// /// Whether the interaction should be marked as handled after it happens. /// [DataField, AutoNetworkedField] public bool Handle = true; }