using Content.Shared.Mobs; namespace Content.Client.DamageState; [RegisterComponent] public sealed partial class DamageStateVisualsComponent : Component { public int? OriginalDrawDepth; [DataField("states")] public Dictionary> States = new(); } public enum DamageStateVisualLayers : byte { Base, BaseUnshaded, BaseUnshadedAccessory, // DeltaV - Pet clothing Tail, // DeltaV - Pet tails wagging }