Delta-v/Content.Server/Anomaly
DisposableCrewmember42 fd986fec6e
feat: Effigy-driven Colossus (mid-round Colossus rework) (#5565)
* feat: effigy-driven colossus

* feat: impl final stage, tweaks, randomization, fixes

* fix: actually broadcast first effigy audio

* style: add some newlines

* feat: notify player about updated target location in chat

* tweak: effigy always grows

* feat: make alwaysGrow show on anom scanner

* tweak: raise minimumPlayers to 35

* refactor: move FTL additions to _DV

* refactor: break out buffs into comps, add event

also added missing docs and made effigies heal colossi fully, as
specified in the PR body. I accidentally left it at 50% damage taken.

* docs: add effigy comp docs
2026-06-16 13:09:32 -04:00
..
Components Dynamic anomaly scanner texture (#37585) 2025-12-29 11:39:00 -06:00
Effects Revert "Nubody Merge" (#5807) 2026-05-12 21:05:30 +00:00
AnomalyScannerSystem.cs Admin Anomaly Scanner (#42443) 2026-04-04 16:57:55 +02:00
AnomalySystem.Commands.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
AnomalySystem.Generator.cs Use cached Atmospherics AirtightData when applicable (#41390) 2026-04-04 16:57:20 +02:00
AnomalySystem.Vessel.cs Dynamic anomaly scanner texture (#37585) 2025-12-29 11:39:00 -06:00
AnomalySystem.cs feat: Effigy-driven Colossus (mid-round Colossus rework) (#5565) 2026-06-16 13:09:32 -04:00