* feat: effigy-driven colossus * feat: impl final stage, tweaks, randomization, fixes * fix: actually broadcast first effigy audio * style: add some newlines * feat: notify player about updated target location in chat * tweak: effigy always grows * feat: make alwaysGrow show on anom scanner * tweak: raise minimumPlayers to 35 * refactor: move FTL additions to _DV * refactor: break out buffs into comps, add event also added missing docs and made effigies heal colossi fully, as specified in the PR body. I accidentally left it at 50% damage taken. * docs: add effigy comp docs |
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| .. | ||
| Components | ||
| Effects | ||
| AnomalyScannerSystem.cs | ||
| AnomalySystem.Commands.cs | ||
| AnomalySystem.Generator.cs | ||
| AnomalySystem.Vessel.cs | ||
| AnomalySystem.cs | ||