* Basic improvements to sparks * Pull spark configuration out of SparkOnHit component * Add various sparks to tasers, batons, RCD * Add sparks back to electrocution * Adjust new projectiles * Tile fires on cable cuts * That's a terrible idea, actually * Add a custom PreventCollide system * Make the new prevent collide component prevent collisions |
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| .. | ||
| ESPreventCollideComponent.cs | ||
| ESPreventCollideMarkerComponent.cs | ||