Delta-v/Content.Server/Maps
Kyle Tyo d76afe3d72 Command resolve and LEC conversion batch 3 (#38378)
* I'm just a silly goober

* requested changes

* Update Content.Server/Interaction/TilePryCommand.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-07 19:12:57 +02:00
..
Conditions Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-18 13:58:55 +02:00
NameGenerators Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GameMapCondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GameMapManager.cs Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
GameMapPoolPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
GameMapPrototype.MapSelection.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GameMapPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
GridDraggingCommand.cs Command resolve and LEC conversion batch 3 (#38378) 2025-08-07 19:12:57 +02:00
GridDraggingSystem.cs Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
IGameMapManager.cs Refactor GameMapManager a bit (nukes mapforced) (#11513) 2022-11-08 13:18:21 +11:00
MapMigrationSystem.cs Cleanup warnings: CS0414 (#36950) 2025-05-18 16:56:23 +01:00
PlanetCommand.cs Cleanup all instances of `IMapManager.GetMapEntityId` (#37814) 2025-08-05 16:31:56 +02:00
ResaveCommand.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00