* Added Zombie faction roles everywhere that makes sense for initial infected to be associated with Zombies. * Adding faction component to round start zombie. (not hopeful) * Removed stupid attempts and added zombie faction component to the zombie system when the player is given the ability to force themself to zombify. * Changed use of "zombie" for ProtoId<NpcFactionPrototype> * Update Content.Server/Zombies/ZombieSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Server/Zombies/ZombieSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Removed faction component from ZombieOutbreak event. Shouldn't cause problems with the event as II gets component with their ability to self zombify. --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| IncurableZombieComponent.cs | ||
| NonSpreaderZombieComponent.cs | ||
| ZombieAccentOverrideComponent.cs | ||
| ZombieImmuneComponent.cs | ||
| ZombieSystem.Transform.cs | ||
| ZombieSystem.cs | ||
| ZombifyOnDeathComponent.cs | ||