Delta-v/Content.Server/Zombies
SyaoranFox 1496ff6e87 Zombies won't attack Initial Infected (#38128)
* Added Zombie faction roles everywhere that makes sense for initial infected to be associated with Zombies.

* Adding faction component to round start zombie. (not hopeful)

* Removed stupid attempts and added zombie faction component to the zombie system when the player is given the ability to force themself to zombify.

* Changed use of "zombie" for ProtoId<NpcFactionPrototype>

* Update Content.Server/Zombies/ZombieSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Zombies/ZombieSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Removed faction component from ZombieOutbreak event. Shouldn't cause problems with the event as II gets component with their ability to self zombify.

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-07 18:27:45 +02:00
..
IncurableZombieComponent.cs Prevent non-inital infected from getting the succumb to zombie action (#27820) 2024-05-18 13:35:55 +02:00
NonSpreaderZombieComponent.cs Tiny mobs can no longer pass on the zombie disease (#21676) 2023-12-02 18:55:48 +01:00
ZombieAccentOverrideComponent.cs Cooler zombie moths (#21744) 2023-12-16 19:39:25 +01:00
ZombieImmuneComponent.cs Tiny mobs can no longer pass on the zombie disease (#21676) 2023-12-02 18:55:48 +01:00
ZombieSystem.Transform.cs Forbid string literals for `NpcFactionSystem` methods (#38140) 2025-08-07 01:33:00 +02:00
ZombieSystem.cs Zombies won't attack Initial Infected (#38128) 2025-08-07 18:27:45 +02:00
ZombifyOnDeathComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00