Delta-v/Content.Shared/Slippery
alexalexmax 9991a5aefc Decouple standing state and drop item behavior (#41566)
* removed DropHandsItemEvent from standing state system, added DropHandsItemEvent calls in slippery system and shared stun system

* added DropHandItemsEvent calls in mobstate system subscribers

* Added DropHandItemsEvent call in SharedBodySystem.Parts

* Add a standingState check in RemoveLeg so removing the legs of a downed person won't cause them to drop items

* new method for downing + dropping held items in mobstatesystem

* mild cleanup

* Bugfix

* update BuckleTest to reflect new item dropping behavior when removing legs

* light cleanup

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
..
GetSlowedOverSlipperyModifierEvent.cs Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
NoSlipComponent.cs Make NoSlip component networked (#30425) 2024-08-09 18:11:59 +01:00
SlidingComponent.cs Crawling Part 1: The Knockdownening (#36881) 2025-11-23 15:22:21 -06:00
SlidingSystem.cs Crawling Part 1: The Knockdownening (#36881) 2025-11-23 15:22:21 -06:00
SlipperyComponent.cs make slips scary again (#4747) 2025-11-26 09:31:20 -06:00
SlipperySystem.cs Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
SlowedOverSlipperyComponent.cs Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00