Files
Delta-v/Content.Client/Paper/UI/PaperVisualizerSystem.cs
Tayrtahn 93ae609d84 Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-08-05 16:16:25 +02:00

38 lines
1.2 KiB
C#

using Robust.Client.GameObjects;
using static Content.Shared.Paper.PaperComponent;
namespace Content.Client.Paper.UI;
public sealed class PaperVisualizerSystem : VisualizerSystem<PaperVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<PaperStatus>(uid, PaperVisuals.Status, out var writingStatus, args.Component))
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
if (AppearanceSystem.TryGetData<string>(uid, PaperVisuals.Stamp, out var stampState, args.Component))
{
if (stampState != string.Empty)
{
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PaperVisualLayers.Stamp, stampState);
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, true);
}
else
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, false);
}
}
}
}
public enum PaperVisualLayers
{
Stamp,
Writing
}