Files
Delta-v/Content.Server/Objectives/Commands/ListObjectivesCommand.cs
DisposableCrewmember42 3c0d4ab253 feat: Various Admin QOL features (#5436)
* feat: added lslaws command

* feat: add lswatchlisted command

* tweak: nicer formatting for lswatchlisted

* tweak: nicer formatting for lslaws

* feat: lsobjectives lists everyone's objectives if no user specified

* feat: mark ghosted players in players tab

* docs: add missing DeltaV patch comment

* feat: only alert admins if meatspiking player characters

* feat: always alert about station explosions, don't spam off-station alerts

* feat: stripping alert tweaks

* feat: admin alert on low hour latejoin

* refactor: forgot to make onspawncomplete non-async, wasn't necessary after all

* feat: EORG alerts

* feat: getping command

* refactor: remove unused imports, format

* refactor: early return in onspawncomplete

* feat: add coordinate link to eorg destroy alert

* tweak: cache watchlist data to avoid db calls, use in lswatchlisted

* fix: null-check in OnNoteAdded

* feat: watchlist indicator on admin overlay

* feat: optionally mark watchlisted in f7 players

* feat: refresh admin playerlist data on wl change

* fix: update player list after cache write

* feat: add tp links to prayer messages

* tweak: don't alert when uncuffing self

* tweak: lower uncuff other alert impact if mindshielded

* docs: add deltav comments to imports

* refactor: address review comments

* style: deltav comments on same line as change

* performance: get metadata only if objectives > 0

* fix: actually check user if explosion gridPos not on station

* style: remove extraneous newlines

* refactor: use fancy getOrNew method

* feat: refresh player list UI if marking pref changed

* feat: latejoin alert hours configurable

* fix: also list objectives for non-humanoids and dead people
2026-04-04 16:38:32 +02:00

123 lines
4.5 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.Mind;
using Content.Shared.Objectives.Systems;
using Content.Shared.Players;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Player;
namespace Content.Server.Objectives.Commands
{
[AdminCommand(AdminFlags.Logs)]
public sealed class ListObjectivesCommand : LocalizedCommands
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IPlayerManager _players = default!;
public override string Command => "lsobjectives";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
ICommonSession? player;
if (args.Length > 0)
_players.TryGetSessionByUsername(args[0], out player);
else
{
// DeltaV - Print everyone's objectives START
// previously: player = shell.Player
// implemented like this to make it easier to rip out later
ListAllObjectives(shell);
return;
// DeltaV - Print everyone's objectives END
}
if (player == null)
{
shell.WriteError(LocalizationManager.GetString("shell-target-player-does-not-exist"));
return;
}
var minds = _entities.System<SharedMindSystem>();
if (!minds.TryGetMind(player, out var mindId, out var mind))
{
shell.WriteError(LocalizationManager.GetString("shell-target-entity-does-not-have-message", ("missing", "mind")));
return;
}
shell.WriteLine($"Objectives for player {player.UserId}:");
var objectives = mind.Objectives.ToList();
if (objectives.Count == 0)
{
shell.WriteLine("None.");
}
var objectivesSystem = _entities.System<SharedObjectivesSystem>();
for (var i = 0; i < objectives.Count; i++)
{
var info = objectivesSystem.GetInfo(objectives[i], mindId, mind);
if (info == null)
{
shell.WriteLine($"- [{i}] {objectives[i]} - INVALID");
}
else
{
var progress = (int) (info.Value.Progress * 100f);
shell.WriteLine($"- [{i}] {objectives[i]} ({info.Value.Title}) ({progress}%)");
}
}
}
// DeltaV - Added function START
private void ListAllObjectives(IConsoleShell shell)
{
var minds = _entities.EntityQueryEnumerator<MindComponent>();
while (minds.MoveNext(out var mindId, out var mindComp))
{
ICommonSession? player = null;
if (mindComp.OwnedEntity is not null)
{
_players.TryGetSessionByEntity(mindComp.OwnedEntity.Value, out player);
}
if (mindComp.Objectives.Count > 0)
{
_entities.TryGetComponent<MetaDataComponent>(mindComp.OwnedEntity, out var metaData);
shell.WriteMarkup($"\n[bold]{metaData?.EntityName}[/bold] ({player?.Name ?? "No player attached?"})");
var objectivesSystem = _entities.System<SharedObjectivesSystem>();
var objectives = mindComp.Objectives;
for (var i = 0; i < objectives.Count; i++)
{
var info = objectivesSystem.GetInfo(objectives[i], mindId);
if (info == null)
{
shell.WriteLine($"- [{i}] {objectives[i]} - INVALID");
}
else
{
var progress = (int) (info.Value.Progress * 100f);
shell.WriteLine($"- [{i}] {objectives[i]} ({info.Value.Title}) ({progress}%)");
}
}
}
}
}
// DeltaV - Added function END
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
return CompletionResult.FromHintOptions(CompletionHelper.SessionNames(), LocalizationManager.GetString("shell-argument-username-hint"));
}
return CompletionResult.Empty;
}
}
}