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19 lines
549 B
C#
19 lines
549 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.Body;
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/// <summary>
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/// On map initialization, spawns the given organs into the body.
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/// Liable to change as the body becomes more complex.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(InitialBodySystem))]
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public sealed partial class InitialBodyComponent : Component
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{
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/// <summary>
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/// The organs to spawn based on their category.
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/// </summary>
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[DataField(required: true)]
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public Dictionary<ProtoId<OrganCategoryPrototype>, EntProtoId<OrganComponent>> Organs;
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}
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