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11 lines
393 B
C#
11 lines
393 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Body;
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/// <summary>
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/// Component on an entity with <see cref="BodyComponent" /> that modifies its appearance based on contained organs with <see cref="VisualOrganComponent" />
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedVisualBodySystem))]
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public sealed partial class VisualBodyComponent : Component;
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