Files
Delta-v/Content.Shared/EntityTable/EntitySelectors/EntSelector.cs
ce7f99fbfb Entity Table Probabilities API (#41920)
* push

* fix

* push

* abstract and more accurate

* new abstract method I guess

* that table does not explode

* webedit major

* Update Content.Shared/EntityTable/ValueSelector/BinomialNumberSelector.cs

Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>

* big ass merge conflicts

* sadas

* review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
2026-06-29 12:43:45 +02:00

41 lines
1.2 KiB
C#

using Content.Shared.EntityTable.ValueSelector;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets the spawn for the entity prototype specified at whatever count specified.
/// </summary>
public sealed partial class EntSelector : EntityTableSelector
{
public const string IdDataFieldTag = "id";
[DataField(IdDataFieldTag, required: true)]
public EntProtoId Id;
[DataField]
public NumberSelector Amount = new ConstantNumberSelector(1);
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
var num = Amount.Get(rand);
for (var i = 0; i < num; i++)
{
yield return Id;
}
}
protected override IEnumerable<(EntProtoId spawn, double)> ListSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
yield return (Id, 1f);
}
protected override IEnumerable<(EntProtoId spawn, double)> AverageSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
yield return (Id, Amount.Average());
}
}