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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
12 lines
361 B
C#
12 lines
361 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Interaction.Components;
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/// <summary>
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/// This is used for entities which should not rotate on interactions (for instance those who use <see cref="MouseRotator"/> instead)
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class NoRotateOnInteractComponent : Component
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{
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}
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