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What happened was that the new tech anomaly randomly triggered a signal sink on the portable generator, which is currently broken and throws an error if the that sink is activated. The resolve needed logMissing = false because it does not expect the ActiveGeneratorRevvingComponent to exist.
11 lines
339 B
C#
11 lines
339 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Power.Generator;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ActiveGeneratorRevvingComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadOnly), AutoNetworkedField]
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public TimeSpan CurrentTime = TimeSpan.Zero;
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}
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