Delta-v/Content.Server/Body/Systems/BodySystem.cs

225 lines
7.9 KiB
C#

using System.Numerics;
using Content.Server.Ghost;
using Content.Server.Humanoid;
using Content.Shared._Shitmed.Body.Part;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Body.Part;
using Content.Shared.Body.Systems;
using Content.Shared.Damage.Components;
using Content.Shared.Humanoid;
using Content.Shared.Mind;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Timing;
using System.Numerics;
using Content.Server.Polymorph.Components;
using Content.Server.Polymorph.Systems;
using Content.Shared.Damage.Components;
// Shitmed Change
using System.Linq;
using Content.Shared.Damage;
using Content.Shared.Gibbing.Events;
namespace Content.Server.Body.Systems;
public sealed class BodySystem : SharedBodySystem
{
[Dependency] private readonly BloodstreamSystem _bloodstream = default!; // Shitmed Change
[Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!; // Shitmed Change
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly PolymorphSystem _polymorph = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BodyComponent, MoveInputEvent>(OnRelayMoveInput);
SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
}
private void OnRelayMoveInput(Entity<BodyComponent> ent, ref MoveInputEvent args)
{
// If they haven't actually moved then ignore it.
if ((args.Entity.Comp.HeldMoveButtons &
(MoveButtons.Down | MoveButtons.Left | MoveButtons.Up | MoveButtons.Right)) == 0x0)
{
return;
}
if (_mobState.IsDead(ent) && _mindSystem.TryGetMind(ent, out var mindId, out var mind))
{
mind.TimeOfDeath ??= _gameTiming.RealTime;
_ghostSystem.OnGhostAttempt(mindId, canReturnGlobal: true, mind: mind);
}
}
private void OnApplyMetabolicMultiplier(
Entity<BodyComponent> ent,
ref ApplyMetabolicMultiplierEvent args)
{
foreach (var organ in GetBodyOrgans(ent, ent))
{
RaiseLocalEvent(organ.Id, ref args);
}
}
protected override void AddPart(
Entity<BodyComponent?> bodyEnt,
Entity<BodyPartComponent> partEnt,
string slotId)
{
// TODO: Predict this probably.
base.AddPart(bodyEnt, partEnt, slotId);
var layer = partEnt.Comp.ToHumanoidLayers();
if (layer != null)
{
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility(bodyEnt.Owner, layers, visible: true);
}
}
public override void RemovePart( // DeltaV - Made public
Entity<BodyComponent?> bodyEnt,
Entity<BodyPartComponent> partEnt,
string slotId)
{
base.RemovePart(bodyEnt, partEnt, slotId);
if (!TryComp<HumanoidAppearanceComponent>(bodyEnt, out var humanoid))
return;
var layer = partEnt.Comp.ToHumanoidLayers();
if (layer is null)
return;
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility((bodyEnt, humanoid), layers, visible: false);
_appearance.SetData(bodyEnt, layer, true); // Shitmed Change
}
public override HashSet<EntityUid> GibBody(
EntityUid bodyId,
bool acidify = false,
BodyComponent? body = null,
bool launchGibs = true,
Vector2? splatDirection = null,
float splatModifier = 1,
Angle splatCone = default,
SoundSpecifier? gibSoundOverride = null,
// Shitmed Change
GibType gib = GibType.Gib,
GibContentsOption contents = GibContentsOption.Drop)
{
if (!Resolve(bodyId, ref body, logMissing: false)
|| TerminatingOrDeleted(bodyId)
|| EntityManager.IsQueuedForDeletion(bodyId))
{
return new HashSet<EntityUid>();
}
if (HasComp<GodmodeComponent>(bodyId))
return new HashSet<EntityUid>();
// If a polymorph configured to revert on death is gibbed without dying,
// revert it then gib so the parent is gibbed instead of the polymorph.
if (TryComp<PolymorphedEntityComponent>(bodyId, out var polymorph)
&& polymorph.Configuration.RevertOnDeath)
{
_polymorph.Revert(bodyId);
if (polymorph.Configuration.TransferDamage && polymorph.Parent.HasValue)
GibBody(polymorph.Parent.Value, acidify, null, launchGibs: launchGibs, splatDirection: splatDirection,
splatModifier: splatModifier, splatCone: splatCone);
return new HashSet<EntityUid>();
}
var xform = Transform(bodyId);
if (xform.MapUid is null)
return new HashSet<EntityUid>();
var gibs = base.GibBody(bodyId, acidify, body, launchGibs: launchGibs,
splatDirection: splatDirection, splatModifier: splatModifier, splatCone: splatCone,
gib: gib, contents: contents); // Shitmed Change
var ev = new BeingGibbedEvent(gibs);
RaiseLocalEvent(bodyId, ref ev);
QueueDel(bodyId);
return gibs;
}
// Shitmed Change Start
public override HashSet<EntityUid> GibPart(
EntityUid partId,
BodyPartComponent? part = null,
bool launchGibs = true,
Vector2? splatDirection = null,
float splatModifier = 1,
Angle splatCone = default,
SoundSpecifier? gibSoundOverride = null)
{
if (!Resolve(partId, ref part, logMissing: false)
|| TerminatingOrDeleted(partId)
|| EntityManager.IsQueuedForDeletion(partId))
return new HashSet<EntityUid>();
if (Transform(partId).MapUid is null)
return new HashSet<EntityUid>();
var gibs = base.GibPart(partId, part, launchGibs: launchGibs,
splatDirection: splatDirection, splatModifier: splatModifier, splatCone: splatCone);
var ev = new BeingGibbedEvent(gibs);
RaiseLocalEvent(partId, ref ev);
if (gibs.Any())
QueueDel(partId);
return gibs;
}
public override bool BurnPart(EntityUid partId, BodyPartComponent? part = null)
{
if (!Resolve(partId, ref part, logMissing: false)
|| TerminatingOrDeleted(partId)
|| EntityManager.IsQueuedForDeletion(partId))
return false;
return base.BurnPart(partId, part);
}
protected override void ApplyPartMarkings(EntityUid target, BodyPartAppearanceComponent component)
{
return;
}
protected override void RemoveBodyMarkings(EntityUid target, BodyPartAppearanceComponent partAppearance, HumanoidAppearanceComponent bodyAppearance)
{
foreach (var (visualLayer, markingList) in partAppearance.Markings)
foreach (var marking in markingList)
_humanoidSystem.RemoveMarking(target, marking.MarkingId, sync: false, humanoid: bodyAppearance);
Dirty(target, bodyAppearance);
}
protected override void PartRemoveDamage(Entity<BodyComponent?> bodyEnt, Entity<BodyPartComponent> partEnt)
{
var bleeding = partEnt.Comp.SeverBleeding;
if (partEnt.Comp.IsVital)
bleeding *= 2f;
TryComp<BloodstreamComponent>(bodyEnt, out var bloodstream);
_bloodstream.TryModifyBleedAmount((bodyEnt, bloodstream), bleeding);
}
// Shitmed Change End
}