46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
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// SPDX-FileCopyrightText: 2025 deltanedas <@deltanedas:kde.org>
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//
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// SPDX-License-Identifier: AGPL-3.0-or-later
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.DeviceLinking;
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using Content.Shared.DeviceLinking.Events;
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namespace Content.Server._Goobstation.Atmos.EntitySystems;
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/// <summary>
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/// Handles control signals for automated gas canisters.
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/// </summary>
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public sealed class GasCanisterSignalSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasCanisterComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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private void OnSignalReceived(Entity<GasCanisterComponent> ent, ref SignalReceivedEvent args)
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{
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var valve = args.Port switch
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{
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"Open" => true,
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"Close" => false,
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"Toggle" => !ent.Comp.ReleaseValve,
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_ => false // fuck you c# cant just return
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};
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if (ent.Comp.ReleaseValve == valve)
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return;
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var ev = new GasCanisterChangeReleaseValveMessage(valve);
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ev.UiKey = GasCanisterUiKey.Key;
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if (args.Trigger is {} actor)
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ev.Actor = actor;
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RaiseLocalEvent(ent, ev);
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}
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}
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