12 lines
398 B
C#
12 lines
398 B
C#
using Robust.Shared.GameStates;
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using Content.Shared.Inventory;
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/// <summary>
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/// Raised on an entity when a surgery is about to be performed, in case a system wants to modify the speed, such as surgical gloves.
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/// </summary>
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[ByRefEvent]
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public record struct SurgerySpeedModifyEvent(float Multiplier) : IInventoryRelayEvent
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{
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public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
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}
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