21 lines
580 B
C#
21 lines
580 B
C#
using Robust.Client.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Client.Revenant;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class RevenantAnimatedComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadOnly)]
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public float Accumulator = 0f;
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[ViewVariables(VVAccess.ReadOnly)]
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public Entity<PointLightComponent>? LightOverlay;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public Color LightColor = Color.MediumPurple;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float LightRadius = 2f;
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}
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