Delta-v/Content.Client/_Impstation/Revenant/RevenantAnimatedComponent.cs

21 lines
580 B
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameStates;
namespace Content.Client.Revenant;
[RegisterComponent, NetworkedComponent]
public sealed partial class RevenantAnimatedComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadOnly)]
public float Accumulator = 0f;
[ViewVariables(VVAccess.ReadOnly)]
public Entity<PointLightComponent>? LightOverlay;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public Color LightColor = Color.MediumPurple;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float LightRadius = 2f;
}