49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
#nullable enable
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using Content.IntegrationTests.NUnit.Operators;
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using NUnit.Framework.Constraints;
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using Robust.Shared.GameObjects;
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using Robust.UnitTesting;
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namespace Content.IntegrationTests.NUnit.Constraints;
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/// <summary>
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/// Provides <see cref="M:Content.IntegrationTests.NUnit.Constraints.CompConstraintExtensions.extension(NUnit.Framework.Has).Comp``1(Robust.UnitTesting.IIntegrationInstance)">Has.Comp<T>(side)</see>,
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/// a constraint that allows you to check for the presence of, or operate on, a component.
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/// </summary>
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/// <example>
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/// <code>
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/// // Assert that the server sided entity myEntity has ItemComponent on the server.
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/// Assert.That(myEntity, Has.Comp<ItemComponent>(Server));
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/// </code>
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/// </example>
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public static class CompConstraintExtensions
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{
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extension(Has)
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{
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public static ResolvableConstraintExpression Comp<T>(IIntegrationInstance instance)
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where T : IComponent
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{
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return new ConstraintExpression().Comp<T>(instance);
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}
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public static ResolvableConstraintExpression Comp(Type t, IIntegrationInstance instance)
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{
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return new ConstraintExpression().Comp(t, instance);
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}
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}
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extension(ConstraintExpression expr)
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{
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public ResolvableConstraintExpression Comp<T>(IIntegrationInstance instance)
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where T : IComponent
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{
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return expr.Append(new CompOperator(typeof(T), instance));
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}
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public ResolvableConstraintExpression Comp(Type t, IIntegrationInstance instance)
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{
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return expr.Append(new CompOperator(t, instance));
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}
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}
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}
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