Delta-v/Content.Server/Ame/Components/AmeControllerComponent.cs

127 lines
4.0 KiB
C#

using Content.Server.Ame.EntitySystems;
using Content.Shared.Ame.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Radio; // DeltaV
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Prototypes; // DeltaV
namespace Content.Server.Ame.Components;
/// <summary>
/// The component used to make an entity the controller/fuel injector port of an AntiMatter Engine.
/// Connects to adjacent entities with this component or <see cref="AmeShieldComponent"/> to make an AME.
/// </summary>
[Access(typeof(AmeControllerSystem), typeof(AmeNodeGroup))]
[RegisterComponent]
public sealed partial class AmeControllerComponent : SharedAmeControllerComponent
{
/// <summary>
/// Antimatter fuel slot.
/// </summary>
[DataField("fuelSlot")]
[ViewVariables(VVAccess.ReadWrite)]
public ItemSlot FuelSlot = new();
/// <summary>
/// Whether or not the AME controller is currently injecting animatter into the reactor.
/// </summary>
[DataField("injecting")]
[ViewVariables(VVAccess.ReadWrite)]
public bool Injecting = false;
/// <summary>
/// How much antimatter the AME controller is set to inject into the reactor per update.
/// </summary>
[DataField("injectionAmount")]
[ViewVariables(VVAccess.ReadWrite)]
public int InjectionAmount = 2;
/// <summary>
/// How stable the reactor currently is.
/// When this falls to <= 0 the reactor explodes.
/// </summary>
[DataField("stability")]
[ViewVariables(VVAccess.ReadWrite)]
public int Stability = 100;
/// <summary>
/// The sound used when pressing buttons in the UI.
/// </summary>
[DataField("clickSound")]
[ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier ClickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
/// <summary>
/// The sound used when injecting antimatter into the AME.
/// </summary>
[DataField("injectSound")]
[ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Machines/ame_fuelinjection.ogg");
/// <summary>
/// The last time this could have injected fuel into the AME.
/// </summary>
[DataField("lastUpdate")]
public TimeSpan LastUpdate = default!;
/// <summary>
/// The next time this will try to inject fuel into the AME.
/// </summary>
[DataField("nextUpdate")]
public TimeSpan NextUpdate = default!;
/// <summary>
/// The next time this will try to update the controller UI.
/// </summary>
public TimeSpan NextUIUpdate = default!;
/// <summary>
/// The the amount of time that passes between injection attempts.
/// </summary>
[DataField("updatePeriod")]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan UpdatePeriod = TimeSpan.FromSeconds(10.0);
/// <summary>
/// The maximum amount of time that passes between UI updates.
/// </summary>
[ViewVariables]
public TimeSpan UpdateUIPeriod = TimeSpan.FromSeconds(3.0);
/// <summary>
/// Time at which the admin alarm sound effect can next be played.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan EffectCooldown;
/// <summary>
/// Time between admin alarm sound effects. Prevents spam
/// </summary>
[DataField]
public TimeSpan CooldownDuration = TimeSpan.FromSeconds(10f);
// Begin DeltaV
[DataField]
public ProtoId<RadioChannelPrototype> AlertChannel = "Engineering";
[DataField]
public int FuelAlertLevel = 50;
/// <summary>
/// The number of injections left before an alert is raised.
/// </summary>
[DataField]
public int FuelAlertCountdown = 0;
/// <summary>
/// How many times should an alert be raised before shut down.
/// </summary>
/// <remarks>
/// Sometimes fires one more than it should because of rounding.
/// </remarks>
[DataField]
public int FuelAlertFrequency = 4;
// End DeltaV
}