91 lines
3.1 KiB
C#
91 lines
3.1 KiB
C#
using Content.Shared.Damage; // DeltaV
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using Content.Shared.NPC.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Dragon
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{
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[RegisterComponent]
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public sealed partial class DragonComponent : Component
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{
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/// <summary>
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/// If we have active rifts.
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/// </summary>
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[DataField("rifts")]
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public List<EntityUid> Rifts = new();
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public bool Weakened => WeakenedAccumulator > 0f;
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/// <summary>
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/// When any rift is destroyed how long is the dragon weakened for
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("weakenedDuration")]
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public float WeakenedDuration = 60f;
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/// <summary>
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/// Has a rift been destroyed and the dragon in a temporary weakened state?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("weakenedAccumulator")]
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public float WeakenedAccumulator = 0f;
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[ViewVariables(VVAccess.ReadWrite), DataField("riftAccumulator")]
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public float RiftAccumulator = 0f;
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/// <summary>
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/// Maximum time the dragon can go without spawning a rift before they die.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("maxAccumulator")] public float RiftMaxAccumulator = 300f;
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[DataField("spawnRiftAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string SpawnRiftAction = "ActionSpawnRift";
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/// <summary>
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/// Spawns a rift which can summon more mobs.
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/// </summary>
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[DataField("spawnRiftActionEntity")]
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public EntityUid? SpawnRiftActionEntity;
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[ViewVariables(VVAccess.ReadWrite), DataField("riftPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string RiftPrototype = "CarpRift";
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[ViewVariables(VVAccess.ReadWrite), DataField("soundDeath")]
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public SoundSpecifier? SoundDeath = new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("soundRoar")]
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public SoundSpecifier? SoundRoar =
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new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg")
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{
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Params = AudioParams.Default.WithVolume(3f),
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};
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/// <summary>
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/// NPC faction to re-add after being zombified.
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/// Prevents zombie dragon from being attacked by its own carp.
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/// </summary>
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[DataField]
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public ProtoId<NpcFactionPrototype> Faction = "Dragon";
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/// <summary>
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/// DeltaV: Damage dealt to dragon on death
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/// So we dont just delete it
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/// </summary>
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[DataField]
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public DamageSpecifier DeathDamage = new()
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{
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DamageDict = new()
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{
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{ "Blunt", 400 },
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},
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};
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/// <summary>
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/// DeltaV: Stops the halftime popup from displaying 1000 times
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/// </summary>
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[DataField]
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public bool HalftimePopupShown;
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}
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}
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