Delta-v/Content.Server/GameTicking/Rules/Components
Errant 36cbc7491f move GameMapPrototype and GameMapCondition to shared (#41742)
* move GameMapPrototype and GameMapCondition to shared

* fix
2026-04-04 16:56:50 +02:00
..
AntagLoadProfileRuleCOmponent.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-08-09 17:31:25 +01:00
ChangelingRuleComponent.cs Changeling devour and transform (#34002) 2025-11-23 15:22:18 -06:00
DeathMatchRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
DragonRuleComponent.cs fix dragon spawn location and round end summary (#31890) 2024-09-14 13:58:54 +01:00
InactivityRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
LoadMapRuleComponent.cs move GameMapPrototype and GameMapCondition to shared (#41742) 2026-04-04 16:56:50 +02:00
MaxTimeRestartRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOperativeSpawnerComponent.cs Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
NukeOpsShuttleComponent.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
NukeopsRuleComponent.cs Lower warops minimum nukies to 3 (#4169) 2025-08-21 08:04:19 +00:00
ParadoxCloneRuleComponent.cs Changeling devour and transform (#34002) 2025-11-23 15:22:18 -06:00
RespawnDeadRuleComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-06 21:58:20 +02:00
RespawnTrackerComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-06 21:58:20 +02:00
RevolutionaryRuleComponent.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
RoundstartStationVariationRuleComponent.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
RuleGridsComponent.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
SandboxRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SubGamemodesComponent.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
SurvivorRuleComponent.cs Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-03-01 14:16:19 +00:00
ThiefRuleComponent.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
TraitorRuleComponent.cs Split codewords into its own system (#37928) 2025-08-07 00:09:11 +02:00
XenoborgsRuleComponent.cs Fix xenoborg evac calling announcment (#41437) 2026-04-04 16:54:50 +02:00
ZombieRuleComponent.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00