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AntagLoadProfileRuleCOmponent.cs
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Re-enabling nukie species(except vox), added antag species blacklisting
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2024-08-09 17:31:25 +01:00 |
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ChangelingRuleComponent.cs
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Changeling devour and transform (#34002)
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2025-11-23 15:22:18 -06:00 |
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DeathMatchRuleComponent.cs
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1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
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2023-08-30 18:06:15 -07:00 |
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DragonRuleComponent.cs
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fix dragon spawn location and round end summary (#31890)
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2024-09-14 13:58:54 +01:00 |
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InactivityRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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KillCalloutRuleComponent.cs
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1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
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2023-08-30 18:06:15 -07:00 |
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LoadMapRuleComponent.cs
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move GameMapPrototype and GameMapCondition to shared (#41742)
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2026-04-04 16:56:50 +02:00 |
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MaxTimeRestartRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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NukeOperativeSpawnerComponent.cs
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Content changes for entity categories PR (#27232)
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2024-06-06 21:44:49 +02:00 |
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NukeOpsShuttleComponent.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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NukeopsRuleComponent.cs
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Lower warops minimum nukies to 3 (#4169)
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2025-08-21 08:04:19 +00:00 |
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ParadoxCloneRuleComponent.cs
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Changeling devour and transform (#34002)
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2025-11-23 15:22:18 -06:00 |
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RespawnDeadRuleComponent.cs
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RespawnRuleSystem tweaks. (#28528)
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2024-06-06 21:58:20 +02:00 |
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RespawnTrackerComponent.cs
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RespawnRuleSystem tweaks. (#28528)
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2024-06-06 21:58:20 +02:00 |
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RevolutionaryRuleComponent.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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RoundstartStationVariationRuleComponent.cs
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Roundstart variation game rules (#24397)
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2024-02-08 12:03:43 +01:00 |
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RuleGridsComponent.cs
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LoadMapRule grid storage rework (#28210)
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2024-06-08 20:14:24 +02:00 |
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SandboxRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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SecretRuleComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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StationVariationPassRuleComponent.cs
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Roundstart variation game rules (#24397)
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2024-02-08 12:03:43 +01:00 |
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SubGamemodesComponent.cs
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make thief a subgamemode (#25740)
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2024-03-07 01:18:13 +01:00 |
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SurvivorRuleComponent.cs
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Fix/Addition - Wizard Survivor Antag Status (#35226)
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2025-03-01 14:16:19 +00:00 |
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ThiefRuleComponent.cs
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antag objective issuing refactor (#28216)
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2024-06-01 16:59:16 +02:00 |
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TraitorRuleComponent.cs
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Split codewords into its own system (#37928)
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2025-08-07 00:09:11 +02:00 |
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XenoborgsRuleComponent.cs
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Fix xenoborg evac calling announcment (#41437)
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2026-04-04 16:54:50 +02:00 |
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ZombieRuleComponent.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |