* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| Combat | ||
| Interactions | ||
| Math | ||
| Specific | ||
| Test | ||
| MoveToOperator.cs | ||
| NoOperator.cs | ||
| PickAccessibleComponentOperator.cs | ||
| PickAccessibleOperator.cs | ||
| PickRandomRotationOperator.cs | ||
| PlaySoundOperator.cs | ||
| RandomOperator.cs | ||
| RotateToTargetOperator.cs | ||
| SayKeyOperator.cs | ||
| SpeakOperator.cs | ||
| UtilityOperator.cs | ||
| WaitOperator.cs | ||