Delta-v/Content.Server/Speech/EntitySystems/VocalSystem.cs

139 lines
4.7 KiB
C#

using Content.Server.Actions;
using Content.Server.Chat.Systems;
using Content.Shared.Chat;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Humanoid;
using Content.Shared.Speech;
using Content.Shared.Speech.Components;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems;
public sealed class VocalSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VocalComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<VocalComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<VocalComponent, SexChangedEvent>(OnSexChanged);
SubscribeLocalEvent<VocalComponent, EmoteEvent>(OnEmote);
SubscribeLocalEvent<VocalComponent, ScreamActionEvent>(OnScreamAction);
SubscribeLocalEvent<VocalComponent, SoundsChangedEvent>(OnSoundsChanged); // DeltaV - support for changing vocal sounds on the go. Why it wasn't there in the first place is beyond me.
}
/// <summary>
/// Copy this component's datafields from one entity to another.
/// This can't use CopyComp because of the ScreamActionEntity DataField, which should not be copied.
/// <summary>
public void CopyComponent(Entity<VocalComponent?> source, EntityUid target)
{
if (!Resolve(source, ref source.Comp))
return;
var targetComp = EnsureComp<VocalComponent>(target);
targetComp.Sounds = source.Comp.Sounds;
targetComp.ScreamId = source.Comp.ScreamId;
targetComp.Wilhelm = source.Comp.Wilhelm;
targetComp.WilhelmProbability = source.Comp.WilhelmProbability;
LoadSounds(target, targetComp);
Dirty(target, targetComp);
}
private void OnMapInit(EntityUid uid, VocalComponent component, MapInitEvent args)
{
// try to add scream action when vocal comp added
_actions.AddAction(uid, ref component.ScreamActionEntity, component.ScreamAction);
LoadSounds(uid, component);
}
private void OnShutdown(EntityUid uid, VocalComponent component, ComponentShutdown args)
{
// remove scream action when component removed
if (component.ScreamActionEntity != null)
{
_actions.RemoveAction(uid, component.ScreamActionEntity);
}
}
private void OnSexChanged(EntityUid uid, VocalComponent component, SexChangedEvent args)
{
LoadSounds(uid, component, args.NewSex);
}
// Begin DeltaV additions
private void OnSoundsChanged(EntityUid uid, VocalComponent component, ref SoundsChangedEvent args)
{
LoadSounds(uid, component);
}
// End DeltaV additions
private void OnEmote(EntityUid uid, VocalComponent component, ref EmoteEvent args)
{
if (args.Handled || !args.Emote.Category.HasFlag(EmoteCategory.Vocal))
return;
// snowflake case for wilhelm scream easter egg
if (args.Emote.ID == component.ScreamId)
{
args.Handled = TryPlayScreamSound(uid, component);
return;
}
if (component.EmoteSounds is not { } sounds)
return;
// just play regular sound based on emote proto
args.Handled = _chat.TryPlayEmoteSound(uid, _proto.Index(sounds), args.Emote);
}
private void OnScreamAction(EntityUid uid, VocalComponent component, ScreamActionEvent args)
{
if (args.Handled)
return;
_chat.TryEmoteWithChat(uid, component.ScreamId);
args.Handled = true;
}
private bool TryPlayScreamSound(EntityUid uid, VocalComponent component)
{
if (_random.Prob(component.WilhelmProbability))
{
_audio.PlayPvs(component.Wilhelm, uid, component.Wilhelm.Params);
return true;
}
if (component.EmoteSounds is not { } sounds)
return false;
return _chat.TryPlayEmoteSound(uid, _proto.Index(sounds), component.ScreamId);
}
private void LoadSounds(EntityUid uid, VocalComponent component, Sex? sex = null)
{
if (component.Sounds == null)
return;
sex ??= CompOrNull<HumanoidAppearanceComponent>(uid)?.Sex ?? Sex.Unsexed;
if (!component.Sounds.TryGetValue(sex.Value, out var protoId))
return;
if (!_proto.HasIndex(protoId))
return;
component.EmoteSounds = protoId;
}
}