48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Shared._DV.Clothing;
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using Content.Shared._DV.Clothing.Components;
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using Content.Shared.Clothing;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Jittering;
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using Content.Shared.Popups;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server._DV.Clothing;
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public sealed class DamageOnUnequipSystem : SharedDamageOnUnequipSystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedJitteringSystem _jittering = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DamageOnUnequipComponent, ClothingGotUnequippedEvent>(OnUnequip);
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}
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private void OnUnequip(Entity<DamageOnUnequipComponent> ent, ref ClothingGotUnequippedEvent args)
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{
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// terminating check to avoid evil exception. bit weird but it's how a similar issue was fixed upstream
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if (ent.Comp.UnequipDamage == null || !TryComp<DamageableComponent>(args.Wearer, out var damageable) || MetaData(args.Wearer).EntityLifeStage >= EntityLifeStage.Terminating)
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return;
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_popup.PopupEntity(Loc.GetString("damage-on-unequip-finish", ("item", ent), ("wearer", args.Wearer)), ent, PopupType.LargeCaution);
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if (ent.Comp.UnequipSound != null)
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_audio.PlayPvs(ent.Comp.UnequipSound, ent);
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if (ent.Comp.ScreamOnUnequip)
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{
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_chat.TryEmoteWithChat(args.Wearer, ent.Comp.ScreamEmote);
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_jittering.DoJitter(args.Wearer, TimeSpan.FromSeconds(15), false);
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}
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_damageable.TryChangeDamage(args.Wearer, ent.Comp.UnequipDamage, true, true, canSever: false); // Shitmed
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}
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}
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