Delta-v/Content.Server/_DV/EntityEffects/Effects/CosmicCult/CleanseCosmicCultEntityEffe...

20 lines
908 B
C#

using Content.Shared._DV.EntityEffects.Effects.CosmicCult;
using Content.Shared._DV.CosmicCult.Components;
using Content.Shared.EntityEffects;
namespace Content.Server._DV.EntityEffects.Effects;
/// <summary>
/// Supresses pain based on how much of the pain suppressing reagent is in the system.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T, TEffect}"/>
public sealed partial class CleanseCosmicCultEntityEffectSystem : EntityEffectSystem<TransformComponent, CleanseCosmicCult>
{
[Dependency] private readonly EntityManager _ent = default!;
protected override void Effect(Entity<TransformComponent> entity, ref EntityEffectEvent<CleanseCosmicCult> args)
{
if (_ent.HasComponent<CosmicCultComponent>(entity))
_ent.EnsureComponent<CleanseCultComponent>(entity); // We just slap them with the component and let the Deconversion system handle the rest.
}
}