19 lines
688 B
C#
19 lines
688 B
C#
using Content.Shared.EntityEffects;
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using Content.Shared.Psionics.Glimmer;
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using Content.Shared._DV.EntityEffects.Effects.Glimmer;
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namespace Content.Server._DV.EntityEffects.Effects.Glimmer;
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/// <summary>
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/// Changes glimmer when reaction happens.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T, TEffect}"/>
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public sealed partial class AffectsGlimmerEntityEffectSystem : EntityEffectSystem<MetaDataComponent, AffectsGlimmer>
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{
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[Dependency] private readonly GlimmerSystem _glimmer = default!;
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protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<AffectsGlimmer> args)
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{
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_glimmer.Glimmer += args.Effect.Amount;
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}
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}
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