11 lines
384 B
C#
11 lines
384 B
C#
using Content.Shared.StatusEffectNew.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Bed.Sleep;
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/// <summary>
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/// Prevents waking up. Use only in conjunction with <see cref="StatusEffectComponent"/>, on the status effect entity.
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/// </summary>
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[NetworkedComponent, RegisterComponent]
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public sealed partial class ForcedSleepingStatusEffectComponent : Component;
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