49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Chemistry.Components;
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/// <summary>
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/// Passively decreases a solution's quantity of reagent(s).
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause]
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[NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SolutionPurgeSystem))]
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public sealed partial class SolutionPurgeComponent : Component
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{
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/// <summary>
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/// The name of the solution to detract from.
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/// </summary>
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[DataField(required: true)]
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public string Solution = string.Empty;
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/// <summary>
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/// The reagent(s) to be ignored when purging the solution
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/// </summary>
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[DataField]
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public List<ProtoId<ReagentPrototype>> Preserve = [];
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/// <summary>
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/// Amount of reagent(s) that are purged
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/// </summary>
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[DataField(required: true)]
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public FixedPoint2 Quantity;
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/// <summary>
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/// How long it takes to purge once.
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/// </summary>
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[DataField]
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public TimeSpan Duration = TimeSpan.FromSeconds(1);
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/// <summary>
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/// The time when the next purge will occur.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField, AutoNetworkedField]
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public TimeSpan NextPurgeTime;
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}
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